Munich Lecture in TEFL
Prof. Mark Pegrum will come to Munich from the University of Western Australia, where he works as an Associate Professor in the Faculty of Education. His research and teaching expertise lies mainly in the areas of e-learning, m-learning, digital literacies and the increasing integration of Web 2.0 and mobile technologies into everyday life. Mark Pegrum's publications include Brave New Classrooms: Democratic Education and the Internet (2007) and From Blogs to Bombs: The Future of Digital Technologies in Education (2009).
Link to Mark Pegrum's Munich Lecture in TEFL (Video Online: Unterrichtsmitschau LMU)
For further information on this year's speaker at the Munich Lecture in TEFL, please visit his professional profile at the UWA website.
Learning Languages and Literacies through Mobile Lenses
The field of MALL, or Mobile-Assisted Language Learning, has developed based on the premise that mobile devices offer the potential to enhance language learning and literacy learning, as well as cultural exploration. But this potential can be realised in different ways and to different degrees: simply using mobile devices, in and of itself, is not sufficient. This presentation will examine a number of successful mobile language and literacy learning projects, seeking to determine the key factors that underpin their success.
It will be shown that with the emergence of a new generation of mobile context-aware technologies, we can build on the personalised and collaborative learning facilitated by web 2.0 and social media, but we can go much further. There are greater opportunities than ever before to foreground authentic learning in everyday contexts, while simultaneously heightening student engagement through gamified approaches. To capitalise on this potential, it is essential for educators to develop appropriate mobile learning designs.
Drawing on Pegrum's (2014) 3-Level Mobile Learning Framework, Burden & Kearney's (2017) Mobile Pedagogical Framework, and Clandfield & Hadfield's (2017) Weak & Strong Interaction Model, this presentation suggests that the optimal mobile learning designs should involve activities where the devices, the learners, and the learning experiences are all mobile; where the three dimensions of personalisation, collaboration, and authenticity are foregrounded; and where both weak and strong interaction are present.
The presentation goes on to illustrate the potential of mobile augmented reality (AR) language and literacy learning projects – in the form of games or gamified learning trails – most of which also incorporate elements of cultural exploration. After mentioning well-known North American and European examples, the presentation focuses on recent developments in gamified learning trails in the Asian region. It will include examples of projects from a range of countries such as Singapore, Indonesia and Hong Kong, where students learn collaboratively in real-world settings, while practising language, developing digital literacies and 21st century skills, and exploring culture.
In summary, the paper will demonstrate that with appropriate mobile learning designs, mobile devices can effectively become lenses on learning which open up a range of possibilities for personal, collaborative and authentic learning in everyday settings.